

Same goes for finding weapons that are unusable until your Strength or Magic stat is improved: but your weapons and stats are on two separate pages. Reading streams of numbers and deciding which one is highest is about as much fun as calculating your tax return. The actual inventory screen is one of the most overly complicated and stupendously unintuitive menus I've ever seen.įirst of all: whatever happened to displaying - visually, and obviously - if a sword is more powerful than the one you're currently holding? By bashing on bandits and cracking open treasure chests you'll fill your pockets with swords and hats and belts and rings. The real backbone of the game is its huge array of loot. This is a deeply joyless game, which centres squarely on button-mashing your way through hours upon hours of unsophisticated fights, backtracking through dungeons and towns to accept and complete quests, and the odd bit of breathless innovation like placing a barrel on a pressure plate. The hit-detection is dodgy, scenery seems to exist simply to snag on the hero's trouser leg, and, as we previously discussed, enemies often appear out of thin air.īut Dungeon Hunter's problems run deeper than just bugs and protracted loading times. The loading times are painfully long, for instance, and for a game with such rudimentary isometric graphics it's surprisingly susceptible to slowdown and perfomance hitches in the height of battle. I wish that this was an isolated instance, but Dungeon Hunter: Alliance - Gameloft's crude clone of Diablo, complete with random loot drops, endless critters to bash, a tree of skills, and a row of spells - frequently falls apart. The troll blips in and out of existence about six times before I give up and switch to a sword. We keep up this charade, repeating it over and over again, until it sinks in: Ubisoft has simply published a shambles. The ugly monster proceeds to teleport across the level and magic back into existence on the other side of the room: only now with a fully-replenished health bar. I give chase and then, *poof*, the troll disappears into thin air. It works well for a moment, but he soon cottons on and starts to scamper away. So I switch to a crossbow and decide to hang back and attack from afar. He may be slow and dimwitted, but his giant mitts do critical damage if they connect with my Level 5 rogue's bonce. I'm deep within the Goblin King's lair, and after wailing on about 150 identical goblin minions I'm importuned by a lumbering troll. Hire your friends or other players as Allies to help you on your journey of vengeance and bounty hunting.Ĭustomize your Stronghold with a large variety of creatures, manage and defend it, and raid opponents' Strongholds to ravage their loot.ĭaily dungeons will reward your demon-killing skills with unique materials to evolve and fuse your gear, while weekly Wanted Challenges will require you to get on top of the leaderboard to get the best rewards.ĭiscover how the animations and controls have been revamped to bring the most amazing combat moves and even more satisfying deaths.ĭH5 offers AAA graphics and intricate details to bring the game and story to life.There was one very specific moment when I realised that Gameloft's action role-player Dungeon Hunter isn't just a bad game - it's a miserable, technically incompetent mess. While seeking vengeance against those who have forsaken you, embark on an immersive journey as our spirit-imbued hero through the five shattered realms, and become known as the most notorious Bounty Hunter of them all.

Embark on a Single-Player Campaign through 5 Realms and countless dungeons Join millions of Bounty Hunters in the latest opus of the most intense and immersive hack 'n' slash game ever released on mobile.
