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Cave story endings
Cave story endings












cave story endings
  1. CAVE STORY ENDINGS HOW TO
  2. CAVE STORY ENDINGS SERIES

The more attentive players might’ve noticed the eye opening and closing as they fought the puff balls, and the more patient players would’ve seen the red eye appear after clearing the other enemies. With the four damage taken by the mimic, the game re-emphasizes the importance of patience, and subtly pushes you to be more observant of your surroundings. Suddenly, the early heart container no longer feels out of place.

cave story endings

A single, bright red eye pops open right in the middle of the door, but you can only watch helplessly as your little robot flies into the mimic. As you soar through the air, you suddenly notice something wrong. You shoot your way through a few fat, leaping balls of fur, and immediately jump towards the door, excited to take on the world with a trusty pistol at your side. You make your way back up the cave, finally able to shoot through the wall blocking the path to the right. Well, technically, it’s the sleeping gunsmith’s… but finder’s keepers, right? As you make your way through the cave, weaving between the bats and dodging the occasional jumper, you finally reach the room with your gun. This blend of intentionally placed obstacles with the game’s patient, deliberate physics helps you naturally accustom to the pacing of the game.Ĭlearing that short section brings you to your first powerup - the Heart Container! The small capsule blinks its bright red heart invitingly, and picking it up permanently increases your max health by three. Not only that, your high momentum and slow turn speed does wonders in helping cause accidental deaths and misplaced jumps. The straight clearing located just after you pass the first pair is intentionally angled to position you perfectly to land right onto the leftmost set of floor spikes, and a hasty, instinctive jump launches you into the death trap above. If you make the mistake of rushing the second pair of spikes, you’ll find yourself immediately impaled. The first two spikes are easy enough to conquer - as long as you leap after you’ve passed the ceiling spike, you’ll be fine.

CAVE STORY ENDINGS SERIES

The First Cave starts you off by leading you to the left through a series of bright red spikes, immediately trying to teach you patience with your movement. Wow, a reward already?! This game’s a piece of cake! Well, when you do finally master the jump, you finish up in the room and make your way outside the door to the rest of the world. You can’t even run! It’s almost as if the creator intentionally designed it so you wouldn’t just blindly rush through the game. You suddenly become acutely aware that even when walking, changing direction and overcoming the static friction of inactivity feels a lot slower than you might be used to. It’s almost as if someone took the floatiness of Samus Aran from Metroid and added the physical inertia of Mario to create a somewhat slow-moving, gun-slinging robot. Then, upon landing, your forward momentum leads to a slippery sensation similar to that of the classic Super Mario Brothers. Jumping in the air reveals how incredibly buoyant your character is, but your momentum actively works against you, making it surprisingly difficult to change direction in midair and control your character’s landing. Though highly reminiscent of classic NES platforming physics, the mechanics of Cave Story are unfamiliar enough to require dramatically new muscle training. If you’ve played other platformers, the first thing you’ll realize is how different Cave Story feels. You might stumble into the pond just to see what happens, and find out that it’s also harmless - as long as you don’t let your breath meter go to zero. If you hadn’t yet realized that the button for jump was different from that of looking up, you fall down safely.

CAVE STORY ENDINGS HOW TO

The starting platform floats quietly, with small gaps on both sides, so you’re forced to figure out how to leap across. You slowly walk left and right, delighted with the subtle visual cues as you look up and down. You easily infer the functions of the distinctive machines, and the lack of enemies lets you familiarize yourself with the button controls at your own pace. It’s often said that some of the best design can be found at the beginning of a game, and Cave Story makes sure that’s the case.














Cave story endings